ItemName_RU = {

	ItemName_Base.zReSWAT_Pants1 = " SWAT",
	ItemName_Base.zReSWAT_Pants1_Tuck = " SWAT ()",
	
	ItemName_Base.zReSWAT_Pants2 = " SWAT",
	ItemName_Base.zReSWAT_Pants2_Tuck = " SWAT ()",
	
	
	ItemName_Base.zReSWAT_Jacket1 = " SWAT (,  )",
	ItemName_Base.zReSWAT_Jacket1_Open = " SWAT (,  )",
	ItemName_Base.zReSWAT_Jacket1_OpenRolled = " SWAT (,  )",
	ItemName_Base.zReSWAT_Jacket1_Rolled = " SWAT (,  )",
	
	ItemName_Base.zReSWAT_Jacket2 = " SWAT (,  )",
	ItemName_Base.zReSWAT_Jacket2_Open = " SWAT (,  )",
	ItemName_Base.zReSWAT_Jacket2_OpenRolled = " SWAT (,  )",
	ItemName_Base.zReSWAT_Jacket2_Rolled = " SWAT (,  )",
	
	
	ItemName_Base.zReSWAT_SafetyGoggles = "  SWAT",
	ItemName_Base.zReSWAT_BalaclavaFace = " SWAT",
	ItemName_Base.zReSWAT_Hat_Helmet = " SWAT",
	ItemName_Base.zReSWAT_Hat_Helmet_NoBelts = " SWAT (  )",
	ItemName_Base.zReSWAT_Hat_GasMask = " SWAT",
	ItemName_Base.zReSWAT_Hat_GasMask_NoBelts = " SWAT (  )",
	
	
	ItemName_Base.zReSWAT_Gloves = "  SWAT",
	
	
	ItemName_Base.zReSWAT_ChestRig = "  SWAT",
	
	
	ItemName_Base.zReSWAT_TorsoExtraVest = " SWAT",
	
	
	ItemName_Base.zReSWAT_ArmsUpper = " SWAT",
	ItemName_Base.zReSWAT_ArmsLower = " SWAT",
	ItemName_Base.zReSWAT_LegsLower = " SWAT",

}